[DE]Megan

[DE]Megan



05 Jun

Comment
1 minute ago, Packetdancer said:

I mean... they're gonna still have Week 1 rewards available next week? It's not like we're skipping Week 1 entirely.

Think of it like someone accidentally putting the last track on a playlist there twice -- the playlist will still loop after the second time the track plays, it's not like the extra track somehow replaces the first track after it loops.

Yes, next week will be Week 1 rewards.

Comment

  

1 minute ago, [DE]Megan said:

Tenno!

Sunday night, we confirmed reports that the Circuit rotation did not roll over and was a duplicate of the previous rotation.

After discussing a resolution this morning, the team has decided to keep this week as a duplicate, as many of you are working towards those rewards and wish to continue. Next week it will rotate as intended.

Apologies for the blip in the rotations!

 

Post

Tenno!

Sunday night, we confirmed reports that the Circuit rotation did not roll over and was a duplicate of the previous rotation.

After discussing a resolution this morning, the team has decided to keep this week as a duplicate, as many of you are working towards those rewards and wish to continue. Next week it will rotate as intended.

Apologies for the blip in the rotations!

 

* To clarify some confusion, the next rotation will be Week 1 rewards.

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01 Jun

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Tenno! 

While we’ve briefly paused on Hotfixing until we release Update 33.5 The Seven Crimes of Kullervo, we wanted to note a handful of documented issues that will be fixed when the Update launches. These are in-game fixes that require code, which means it requires a Cert Update to deploy these changes. If you’re not sure what sending to Cert means, w...

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24 May

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4e0d4b80256c0b05a5a9643664799beb.png

Tenno!

The Development team is back on the couch to provide a deeper dive into our next Update, The 7 Crimes of Kullervo, with concepts, gameplay, and more! PLUS, it’s time to reveal the next Prime Warframe - who could it be??

Watch to earn yourself a Twitch Drop of 10x Pathos Clamps! 

See you over at twitch.tv/warframe Friday, May 26th at 2 p.m. ET!

Comment
5 minutes ago, Wiz3rd said:

Yeah so no news on the boosters not working on Rune Marrow?

I bought a 30 day resource booster when Duviri launched, and it's almost run out, while the fix is nowhere to be seen...

Just now, Ragow said:

Rune Marrow still doesn't affected by resource booster :/

The code fix will be in our upcoming Update (more info on this Friday's Devstream). We ran a Rune Marrow alert over the weekend in recognition that the Booster weekend would happen before we could fix it.

Comment

The Duviri Paradox: Hotfix 33.0.11

 

Hello Tenno! Today’s Hotfix is the interim Cert build we announced last week in a PSA - below you’ll find a hearty amount of changes and fixes, as well as the details and start time for Nora’s Mix Vol. 4! 

Thank you for your patience as we worked to get this hotfix live today. Stay tuned for a Devstream announcement later today to lear...

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09 May

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The Duviri Paradox: Hotfix 33.0.7

 

Changes

  • Banshee’s Silence no longer stuns CC immune enemies (VIPs/bosses, Overguard, etc.). While they will no longer be stunned, enemies under its effects will still be stopped from casting their abilities. 

    • The main motivation was to fix Thrax Legatus enemies falling through the map and going invisible due to Silence - causing a progression halt in Spiral/Circuit Stages. It also brings Silence in line with other stun, stagger, knockdown, etc. abilities and how they are intended to be ignored when CC immunities are present. 

  • Made the following changes to the Shrine Assemble objective: 

    • Changed the VFX for the Shrine Assemble pieces to red s...

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04 May

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XBOX The Duviri Paradox: Hotfix #6

 

Resource Cost Changes for Acrithis Wares and Incarnon Genesis Installation: 
 

We have reduced the Duviri resource cost requirements for several of Acrithis’ Wares and for certain resources used in the Incarnon Genesis installation process at Cavalero.  

We’re a bit over a week since the launch of The Duviri Paradox and have reviewed how players participate in resource collecting in Duviri. Ultimately, it was determined that the resource costs in Acrithis’ store and for Incarnon Genesis installation were simply too high for what players were earning. 

That said, the new resource costs now more accurately reflect what the average player collects as they complete Spirals. Incarnon Genesis costs specifically have been reduced for the following resources, with other costs remaining untouched: Ariette ...

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The Duviri Paradox: Hotfix 33.0.6

 

Resource Cost Changes for Acrithis Wares and Incarnon Genesis Installation: 
 

We have reduced the Duviri resource cost requirements for several of Acrithis’ Wares and for certain resources used in the Incarnon Genesis installation process at Cavalero.  

We’re a bit over a week since the launch of The Duviri Paradox and have reviewed how players participate in resource collecting in Duviri. Ultimately, it was determined that the resource costs in Acrithis’ store and for Incarnon Genesis installation were simply too high for what players were earning. 

That said, the new resource costs now more accurately reflect what the average player collects as they complete Spirals. Incarnon Genesis costs specifically have been reduced for the following resources, with other costs remaining untouched: Ariette S...

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  • Fixed only 2 of the 3 required fragments dropping for the “Assemble the Shrine” side objective if the Client initiates it while the Host is very far away - causing a halt in Spiral stage progress. 

    • Edit: We were close to a fix, but there are still instances where Shrine pieces are not being dropped if the Client and Host are far from one another when the Shrine is started. While we work on a fix, we suggest sticking close to one another when starting the Shrine to circumvent this stage halt potentially.


03 May

Comment
Just now, Ace-Bounty-Hunter said:

Will this only affect the hacking minigame in the quest or Duviri hacking in general? I personally quite like them (Better than the Narmer ones, honestly) and it'd be a shame if they were nerfed across the board.

Just for the Quest.

Comment
Just now, .DrakaDakra. said:

Aw man, I actually really enjoyed the held notes in the puzzle, you should have added more not removed them :(

 

Only removed for Quest hacking. Post-quest will have the held notes :) 

Comment
Just now, Synitare said:

Still no fix for resource boosters not applying to stuff collected in the Undercroft?

We're looking into this. It's a weird one, but we're on the case. 

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The Duviri Paradox: Hotfix 33.0.5
 

Changes

  • Magus Lockdown now respects all enemies with ability immunity protections.

    • We don’t take this change lightly, as we’re aware of its popularity, however, the persistent scenarios in which Magus Lockdown breaks the game (see fix listed just below) show us that we need to make some changes. In full transparency, we’ve let Magus Lockdown exist as an exception to the rule when it comes to CCing VIPS/bosses that are CC immune in most scenarios, and we’ve decided to make this change for the greater good. To offer a bit of insight to the issues, enemies with Overguard (Eximus, Kuva Trokarians, etc.) worked as intended and were unaffected by Magus Lockdown, while Eidolons, Kuva Clouds, and Thrax enemies (specifically during their incorporeal state) were not. Other abilities...

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02 May

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  • Fixed naming/renaming your Kaithe (after reaching Riding Rank 8 in Drifter Intrinsics) costing 15 Platinum. 

    • We will be running a script shortly to refund players the Platinum that was used to name/rename your Kaithe. We will update here once it has completed. 

 

The script is complete! Please relog if you don't see your Platinum refund just yet. 

Comment
Just now, Wiebejamin said:

Disappointed it doesn't look like they've fixed the massive self slow yet

We're actively investigating this.

Comment
3 minutes ago, MrAirU said:

 

Ok, so what we should have in inbox? It is still empty.

The bug was that an Inbox was sent in the first place. Feel free to delete it 👼 

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The Duviri Paradox: Hotfix 33.0.4

 

The Undercroft (Landscape and The Circuit) Defense Changes: 

The following changes have been made to address player feedback on the difficulty of Defense stages in the Undercroft. They are geared to alleviate the conditions that were causing the Defense Target to get destroyed extremely fast (notably in The Steel Path). 

  • The Defense Target’s level now scales between stages.

    • The Defense Target’s scaling occurs alongside enemy level scaling between stages up to level 50. After level 50, the scaling rate decreases overtime to maintain a level of challenge in The Circuit.  

  • Increased the Defense Target’s starting level in The Steel Path from 76 to 101. 

  • ...

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